Interactive Multimedia Course code: 317305 | 8 ECTS credits
Basic information
Level of Studies:
Year of Study:
1
Semester:
1
Requirements:
No requirements
Goal:
Mastering different concepts of creating multimedia interactive contents and 3D computer animation, and implementation of that knowledge in individual or team professional projects.
Outcome:
Students will know how to realize various multimedia tasks that consider very high aesthetic professional standards in the area of computer graphics.
Contents of the course
Theoretical instruction:
- Introduction, concepts, terms and types of multimedia contents.
- 3D geometry, types - polygonal and NURBS objects. Primitives, tools.
- Polygonal modeling. Anatomy. Character modeling.
- Shaders, materials, textures. Attributes. UV mapping. Principles, tools.
- Map preparations for texturing. Exporting maps.
- Lighting in movies and computer games.
- Camera, composition, framing, shot types. 3D cameras – types, attributes.
- Rendering - image finalization, Maya embedded renderers, Arnold render, V-Ray render
- Concept of interactivity and interactive contents - types, application, software and engines.
- Game design. Character and prop design.
- Traditional media elements in computer games and their specifics.
- Specific elements in computer games
- Video games classifications and genres, target groups, motives. Predictions and further computer game development - 3D, VR...
Practical instruction (Problem solving sessions/Lab work/Practical training):
- Polygonal 3D objects, modeling basics, model construction. Tools.
- Polygonal modeling with reference.
- Character modeling.
- Skeleton, set-up and rigging.
- Animating characters for games.
- UV mapping. Creating textures and texturing polygonal objects.
- 3D lights - types and attributes. 3D cameras. Setting and camera animation, path animation.
- Rendering - Arnold renderer, parameters and settings. Preparing and exporting project to Unity.
- Introduction to Unity 3D, software for making computer games. Preparation of materials and project for a computer game.
- Creating an interactive environment and elements in Unity 3D.
- Lighting a scene in Unity 3D. Cameras and animation in Unity 3D.
- Sound design for a video game. Exporting a game for different platforms.
Textbooks and References
- Kajoa, Rože, "Igre i ljudi".
- Pardew, Les "Beginning Illustration and Storyboarding for Games".
- Russo, Mario, "Polygonal Modeling: Basic And Advanced Techniques", Wordware Publishing, 2006.
- Childs IV, G.W. "Creating Music and Sound for Games".
- Birn, Jeremy. "Digital Lighting And Rendering", New Riders, USA, 2000.
- https://unity3d.com/learn
Number of active classes (weekly)
Lectures:
3
Practical classes:
3
Other types of classes:
0
Grading (maximum number of points: 100)
Pre-exam obligations
Points
activities during lectures
10
activities on practial excersises
10
seminary work
0
colloquium
30
Final exam
Points
Written exam
50
Oral exam
0